![]() ![]() Everything I'm about to discuss is speculative and may change, and isn't necessary going to be added in the order that its listed. I really try to avoid locking something down until I'm actually developing it directly. Please note that this is not a specific plan or content roadmap. The Source has been updated to 1.7.2a, many bugs have be. This includes at least one new hero, big quest reworks, and probably a bunch of smaller additions/changes as well. Shattered Pixel Dungeon v0.2.2: Source update, various fixes/improvements, and DESKTOP Novem3 minute read Shattered Pixel Dungeon v0.2.2 is more about many smaller tweaks and less about lots of new content. ![]() In 2023 I want to actually release some of the major content additions that I promised in 2022. While 2022 was lighter on new content than I'd like, it did include Shattered's release on Steam! I've been so thrilled to see Shattered do well outside of the mobile sphere, and hope to see it continue to grow on Steam as it has on Android and iOS. Some progress has definitely been made, but there's no way around the fact that 2022 has been a more quiet year with just 3 major updates. ![]() Of the 13 items listed in last year's post, 3 were fully completed, and 4 were partially completed. Focus costs 3 energy and lets the monk prepare to dodge the next incoming attack, just like a dwarven monk would.īefore getting to what I have planned in 2023, let's take a quick look back at 2022.This is great for a quick reposition, and even goes over hazards. Shattered averts the base games Blessed with Suck by reworking the potentially-hazardous glyphs and enchantments into curses. Dash costs 3 energy and lets the Monk instantly move to a location within a few tiles.Cleanse costs 2 energy and removes most harmful effects from the Monk, but takes a couple of turns.This strike is instant if it follows up a regular attack, making it a great finisher. Flurry of Blows costs 1 energy and lets the Monk make a quick unarmed strike that penetrates armor.This plays a bit like a more relaxed version of the gladiator, as this energy does not fade over time, but does have a cap.I've not got any talents to show off for the Monk just yet, but here are some mostly-final ability concepts instead: The monk builds energy toward these abilities as she defeats enemies. The Monk has less of a focus on equipment and instead grants the Duelist several utility-focused abilities that are based on physical technique. ![]()
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